Documentation
Learn how to build 2D and 3D graphics applications with Oroya Animate's engine-agnostic scene graph.
Getting Started
Core Concepts
Architecture
conceptsDesign philosophy, module boundaries, and the engine-agnostic approach
Scene Graph
conceptsNode hierarchy, transform system, and the ECS component model
Renderers
conceptsThree.js WebGL and SVG renderer implementations in depth
Serialization
conceptsJSON serialization for saving, loading, and sharing scenes